Benefits of Gamified Courses? ELLTA 2017
Benefits of Gamified Courses? ELLTA 2017

This presentation was delivered at the ELLTA (Exploring Leadership & Learning Theories in Asia) 2017 Conference on 27th July 2017.


The whole presentation in Prezi can be viewed here.


Benefits of Gamified Courses?

It is a loooong story...


WHY GAMES?


level 1

  • sports?
  • games?
  • playing?
  • playful activities?
  • suspended disbelief?
  • meanigful choices?
  • real engagement?
  • achievements?
  • teamwork?
  • solitude?


level 2

using game elements in a non-entertainment setting with clear goals and win-states set appart from fun


  • we are not using games, though we can
  • we are not entertaining, though we should
  • we are setting clear and serious goals, 

    e.g., self-development, participation


level 3

adequate usage and balance of game dynamics, mechanics, and components necceessary for attaining serious goals


nothing more, and nothing less...


level 4

  • game elements, not games
  • fun means engagement, not distraction
  • games are part of game-based learning...
  • gamification can be mingled with game-based learning just like driving a car can relate to racing, but does not have to be
  • gamified courses must be tailored, carefully designed, for the needs of teachers and students


use verified methods and approaches find, use, and adapt other courses as templates


level 5


Benefits of Gamified Courses presentation by Mikolaj Sobocinski at ELLTA 2017


Benefits of Gamified Courses presentation by Mikolaj Sobocinski at ELLTA 2017


Benefits of Gamified Courses presentation by Mikolaj Sobocinski at ELLTA 2017


Benefits of Gamified Courses presentation by Mikolaj Sobocinski at ELLTA 2017


Benefits of Gamified Courses presentation by Mikolaj Sobocinski at ELLTA 2017


Benefits of Gamified Courses presentation by Mikolaj Sobocinski at ELLTA 2017


level 6

  • The best time to plant a tree was 20 years ago. The second best time is right now.
  • The first step is always the most difficult.
  • The master has failed more times than the begginer has even tried.
  • We learn from failure, not from success.


level 7

Benefits of Gamification:

  • scalable grading
  • feedback & rewards
  • meaningful tasks
  • responsibility
  • engagement
  • varied skills
  • experience
  • playtime
  • fun

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